The Journal of Dinnivan d'Sivis

This is an in character journal of a Dungeons and Dragons Eberron campaign known as "The Shattergate Cycle" as written by Dinnivan d'Sivis.

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Location: Urik, Dark Sun

I have been DMing off and on since 1979.

Sunday, July 16, 2006

Journal Entries 998 Nhym 7th-27th


998 Nhym 7th late afternoon Last Haven Inn

After we received our generous reward from Lady Elaydren of house Cannith, we retreated to the Last Haven Inn and debated on the most advantageous utilization of her largesse. After a lengthy discussion, we settled on the purchase of a mithril chain mail habergeon for Vaegar, 2 scrolls of the Shadownet spell for myself, a healing wand for all of us, and a wand of repairing for Zed. I will, of course, personally carry the wands but the group as a whole will retain ownership. The three of us also made a covenant with Elarin that we will purchase him a mithril chain shirt in the near future. After these purchases Vaegar, Zed, and Elarin divided the remnant of our specie. In the course of selling the ancient coins, I gained a critical contact at Morgrave University. His name is Provost Garum and he is a collector/aficionado of artifacts from Xendrick. I mentioned my interest in organizing an expedition to the Mournland to both Provost Garum and Lady Elaydren.

998 Nhym 15th

Strange events with ominous portent continue to pursue us. Someone appears to have performed an inverse pick pocketing to plant broken Dohkanni Empire dagger (made of the heavy violet metal called byshek) in Zed’s backpack. I can only assume that because the reverse pick pocket occurred during a rally of the heretical Cult of the Dragon Below that someone opposed to the cult placed it in Zed’s backpack. Perhaps it could be someone who is allied with the Gatekeeper druids?????????????

998 Nhym 22nd morning

Unusual events continue to plague us. We were on our way to Dorsharn Tower to check for messages from Lady Elaydren as we were instructed when we stumbled on a most distressing scene. When we arrived at Dorsharn Tower’s Sivis messaging service we found an unconscious young gnome woman. Furthermore the premises had been ransacked but we were later told by Gala d'Sivis, the gnome woman, that nothing was missing except our message from Lady Elaydren! I can only deduce that the Lord of Blades is somehow behind this as he continues to attempt to abscond the adamantine star-shaped schema we recovered for House Cannith. While the message was missing the youngster did recall that Lady Elaydren had requested our presence at the Broken Anvil Inn at once.

998 Nhym 22nd noon

Once again we rendezvoused with Lady Elaydrin at the Broken Anvil Inn. That is the extent of the similarities with our previous clandestine meetings at the Broken Anvil. Lady Elaydrin was clearly agitated and refused to engage in protracted economic negotiations. She thrust a backpack at us along with two travel vouchers, one for water travel with House Lyrander and one for air travel with House Orien. We were later to discover that the backpack was a near priceless magical artifact whose compartments were actually linked extra-dimensional spaces outside our own reality! A princely gift indeed! Lady Elaydren bade us to leave immediately for Whitehearth in the Mournland, something we were loathe to do given that we were totally unprepared and unaware of any need for haste. Once again Lady Elaydren bade us to seek out an adamantine schema. This though in the shape of a rhombus or diamond rather than a star. Before we could get to the whys and wherefores of the need for haste, we were ambushed by a small band of reptilian kobolds. Presumably the very same kobolds that vandalized the Sivis messaging depot.





Lady Elaydren’s terror led me to the conclusion that these kobold assassins had come for her and were the very cause for the above mentioned haste. I feared for Lady Elaydren’s safety and I joined Vaegar and Zed in engaging the enemy at close quarters something I am normally loathe to do. I was unable to do anymore than distract the kobolds with my spells, at first, but I did keep them from Lady Elaydrin which was my true objective. Shortly after the initial rush, their leader, a warforged named Cutlass drove into the melee clearly intending harm to Lady Elaydren. Zed closed with Cutlass and they dueled in a furious exchange of clashing swords. Vaegar and I focused our lesser combat skills on his kobold henchmen and made short work of them. My illusionary rainbow spell left two kobolds insensate and Vaegar slew the rest. Elarin remain with Lady Elaydren to ward her and pounded Cutlass from a distance with his searing firebolt spell. Once again Zed proved his powerful design superior to that of the Lord of Blades’ war forged by cleaving through Cutlass’ adamantine armor with a few powerful blows, thus leaving Cutlass deactivated, though not destroyed. After our victory, we discovered that Lady Elaydren disappeared in a cloud of mist. We allowed the insensate kobolds to escape as I could guess what fate would await them should they have the temerity to return to their masters with nothing to report but abject failure. Given that Cutlass was deactivated, we brought him back to our home base at the Last Haven Inn. We had thought to question him and glean some understanding of the Lord of Blades’ purposes behind all this intrigue.

998 Nhym 22nd afternoon Last Haven Inn

It may be a paranoia born of this endless intrigue but we all have the feeling that we are being watched. In all likelihood we are being spied upon by agents of the Lord of Blades, or those of the Emerald Claw, or a renegade Cannith as Lady Elaydren seems to suspect, or perhaps even the Cult of the Dragon Below. Or the Host only knows, perhaps all three!!! In any case we need to get out of Sharn before events spiral out of control……

998 Nhym 26th aboard the Lyrander elemental Galleon, the Kraken’s Eye

The voyage that began as a peaceful reprieve from our trials and travails turned frighteningly macabre. Whilst we slept in our comfortable cabins someone, perhaps agents of the Emerald Claw, debarked a small unit of animated skeleton marines onto our elemental galleon. These undead warriors surprised the crew and would have butchered them all if not for the timely intervention of the Lyrander guards. Fortunately the cacophony of screams and cries woke us (myself last of all) and we rushed up on the deck to lend what aid we might. And twas good that we did so, for the Lyrander guards were getting the worst of it and would likely have been slain to a man, if not for our timely interference. Zed waded into the furious melee and gave some reprieve to the hard pressed guardsmen near the prow. Upon arrival I shouted at the top of my voice that skeletons are vulnerable to blunt weapons and can be easily overcome by cleaving the spine or crushing the skull. Vaegar had engaged the skeletons near the hatch and was clearly in control of the situation thus Elarin and I then rushed forward to support Zed. This was not as foolhardy as it may have seemed to the others because I know of another vulnerability shared by all undead: healing magic. Their necromantic negative-energy metabolism is easily destroyed by the application of the positive healing magic of the Sovereign Host. Thus my healing prowess simultaneously warded Zed and de-animated the ossiferous undead. Elarin supported us with covering fire from his undead slaying ray (which operates under principles similar to my healing magic). With the four of us united against the skeletons remaining on the bow, they were quickly overwhelmed and reduced to splinters. Now we are left with a mystery: who sent the skeletal assassins and how did they get aboard our ship? If they did so once, they can do it again, perhaps in even greater numbers………

998 Nhym 27th Rhukaan Draal, Droam (independent hobgoblin kingdom)

I have resolved the most critical concern dealing with an expedition to the Mournland: healing. It is said that neither normal healing nor magical healing functions within the Mournland. I have just learned a spell from a hobgoblin spell binder that will allow me to shrink my two living allies. This will allow myself and either Vaegar or Elarin to enter the enchanted backpack together. Given that the backpack’s inside is actually on alternate plane of existence, a pocket universe if you will, and the curse of the Mournland should not hold sway, thus allowing me to use the healing powers granted me by the sovereign host. It would probably be wise for us to test this theory when we actually enter the Mournland, well before it becomes a matter of life or death.

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Blogger DM1979 said...


Dinnivan d’Sivis Tomebinder
Rock Gnome 3rd character level, 1st level Archivist, 2nd level Wizard (1st Gnome Illus. Racial Sub. level)
Lawful (84) Good (89)

Stats
S 6 (-2)
D 10 (0)
C 16 (+3)
I 18 (+4)
W 17 (+3)
Ch 11 (0)

AC 11 (15 to giants) hp 22 Speed 20’ Action Points 5 Experience Points 3,830

Melee attack: dagger -2 (-2 str, -2 flaw, +1 size, +1 BAB) damage 1d3-2 19-20/x2
-1 vs. kobolds and goblinoids

Saves
Fort +3/+5 vs. illusion (+3 con)
Reflex 0/+2 vs. illusion
Will +8/+10 vs. illusion (+3 wisdom, +2 Archivist, +3 Wizard)

Skills (32 points Archivist 12 wizard)
Listen +5 (+3 wisdom +2 gnome 0 ranks)
Craft: Alchemy +8 (+1 rank +4 int +2 gnome +1 specialized)
Profession: Scribe +5 (+3 wisdom +1 rank +1 specialized)
Healing +7 (+3 wisdom +4 ranks)
Decipher script +9 (+1 rank +4 int +2 archivist +2 Sivis Dragonmark)
Speak Language: Goblin (2 skill points but 1 rank)
Hide +8 (+4 small +4 ranks)
Speak Language: Orc (2 skill points but 1 rank)
Knowledge Nature +9 (+5 ranks +4 int)

Knowledge Arcane +8 (+4 int +4 ranks) Magical Beasts
Knowledge Dungeoneering +8 (+4 int +4 ranks) Aberrations
Knowledge Religion +12 (+4 int +6 ranks +2 archivist) Undead
Knowledge Planes +8 (+4 int +4 ranks) Outsiders and elementals
Concentration +3 (+3 con +0 ranks)
Spell craft +10 (+4 Int +6 ranks)

Feats
Free- Scribe Scroll
Flaw- Augment Healing (+2 per spell level)
Flaw- Sivis Dragon Mark (comprehend languages 1/day +2 decipher script)
1st Trivial Knowledge (2 dice rolls knowledge checks)
3rd Spell Focus: illusion

Flaw
Non-combatant (-2 melee)
Shaky (-2 ranged)

Traits
Specialized (+1 alchemy -2 all other crafts)
Specialized (+1 Scribe -2 all other professions)

Languages
Gnome
Common
Burrowing Mammal
Dwarven
Elven
Draconic
Giantish
Orcish
Goblin

Racial Abilities
Low light vision
Innate Spells (at wizard level due to 1st level gnome illusionist racial substitution level):
1/day 1st level Speak with (burrowing) Animals, Ghost Sound, Dancing Lights, Prestidigitation

Class Features:
Archivist:
Dark Knowledge (3/day, move action, 60’, 1 minute, know roll 15=+1 attack, 25=+2 attack, 35=+3 attack)
Illusionist:
Shadow Shaper (hide is class skill but lose bonus feats)
Immediate Magic: Brief Figment 4/day (immediate action, 1 mirror image, 1 round, but lose familiar)
1st level Gnome Illusionist Racial Substitution level: Gnome Illusion Spells:
gnome gains wizard level as level of racial spell-like abilities and -1 spell level on the following spells 0/1st Silent Image, Ventriloquism; 1st/2nd Leomand’s Trap, Minor Image; 2nd/3rd Illusionary Script, Major Image; 3rd/4th Illusionary Wall; 4th/5th Persistent Image; 5th/6th Programmed Image
But has penalty or -1 caster level on Transmutation spells

Archivist Prayer Book
0 All Clerical
1st Cure Light Wounds, Protection From Evil, Summon Monster I, Sanctuary, Hide From Undead, Resurgence, Command, Summon Nature’s Ally I, Entangle

Archivist Spells Prepared 3/3 (save 14+ spell level or 16+ spell level Illusion)
0 level Detect Poison, Light, Create Water
1st Entangle, Cure Light Wounds x2

Illusionist Spell Book (restricted: conjuration and necromancy, Transmutation caster at level -1)
0 all except conjuration & necromancy plus Silent Image & Ventriloquism (can’t cast trans until level 2)
1st Minor Image, Color Spray, Charm Person, Magic Missile, Net of Shadows, Ebon Eyes (trans), Repair Light Damage (trans), Disguise Self, Identify, Reduce Person

Wizard (Illusionist) Spells Prepared (4/4 save 14+ spell level or 16+ spell level Illusion)
0 level Silent Image x3, Ventriloquism
1st Ebon Eyes (cast at level 1), Color Spray (Illus), Reduce Person (cast at level 1)x2

Encumbrance
Light <=15, Medium <=30, Heavy <=45
Equipment (current 12 lbs)
Scholar’s outfit (worn) 0 lbs
Everburning shuttered lantern 2 lbs (carried)
Satchel 1.5
Map of Sharn 0 lbs
Traveling Papers 0 lbs
Potion of Mage Armor 0 lbs
4 Scrolls of Net of Shadows 0 lbs
Wand of Magic Missiles 0 lbs (charges unknown, 1 used)
Wand of Cure Light Wounds 0 lbs (50 charges)
Wand of Repair Light Damage 0 lbs (50 charges)
Letter of Introduction from Morgrave University 0 lbs
Belt Pouch 1 lbs
2 gold pieces
14 silver pieces
10 copper pieces
Dagger 0.5 lbs
Spell Component Pouch 2 lbs

Heward’s Handy Haversack: Carried for Vaegar 5 lbs total
Main Pack: Max 80 lbs - size 8 cubic feet (used 79 lbs)
20 Sling Bullets (Zed) 10 lbs
100 arrows (Elarin) 10 lbs
110 bolts (Vaegar) 11 lbs
3 bedrolls 15 lbs
50 foot of silk rope 5 lbs
12 Days Rations 12 lbs
4 water skins 16 lbs

Right Pouch: Max 20 lbs – size 2 cubic feet (used 18 lbs)
Extra clothes/boots for Elaren 5 lbs
Extra clothes/boots for Vaegar 5 lbs
Dinnivan 2 Spell Books 6 lbs
Spell book 3 lbs (100 spell levels total, 0=1, used=33)
Prayer book 3 lbs (100 spell levels total, 0=1, used=22)
Broken Dagger 2 lbs
Ruby tipped Cannith Key (Whitehearth?) 0 lbs

Left Pouch: Max 20 lbs – size 2 cubic feet (used 18.5 lbs)
Potions: 3 Holy waters & 3 cure Mod 2d8+5 - 0.5 lbs
An Ever Bright Lantern 3 lbs
Healer Kit 1 lbs
3 sacks 1.5 lbs
Pouch of 180 gp & Pouch 50pp 4.5 lbs
7 days of Iron Rations (Vaegar) 5 lbs
Letter of Credit pass to house Orien 0 lbs
Dinnivan’s Journal 3 lbs


Brief Personal History: Graduate of the Library of Korranberg’s College of Tabernacles (religion and philosophy). Scion of the Dragonmark House of Sivis. Worships the Sovereign Host with special focus on Aureon (LN god of law, knowledge, lore, and magic) and his wife Boldrei (LG godess of community, hearth, villages, homes, marriages, and government appointments)

Description:
Hair color- dark gray, Skin Color- light brown, thin arms and legs, small potbelly, Height 3’4’, Weight 46 lbs, Age 106

Future Feats
Sudden Widen>Sudden Maximize
Sudden Widen>Energy Substitution: electricity>Born of the 3 Thunders
Practiced Spellcaster: wizard
Craft Wand
Magic of the Land
Craft Wonderous Items
Improved Spell Focus: illlusion
Draconic Archivist (dragons and constructs)
Archivist of Nature (giants and fey)
Leadership (for female gnome Adept)
Arcane Defense: illusion
Feat Plans
3rd Spell Focus: illusion
6th Leadership (female gnome adept)
9th level Craft Wand
12th Improved Spell Focus: illusion*
15th Elven Spell Knowledge
18th Draconic Archivist
21st Magic of the Land

Skill Plans
Knowledge: arcane 6 ranks
Knowledge: religion 6 ranks
Bluff 4 ranks

Spells for illusionist (restricted: conjuration and necromancy)
1st True Strike, Sleep, Feather Fall, Scorching Ray
Adept Spells for Archivist:
1st Burning Hands, Obscuring Mist, Sleep
2nd Bull’s Strength, Car’s Grace, Bear’s Endurance, Cure Moderate Wounds, Darkness, Resist Energy, Scorching Ray, See Invisibility, Web

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