998 Lharvion 9th - 14th
998 Lharvion 9th morning
After resting and preparing ourselves for the final conflict, Rosa the huge dire wolf mentioned that there was an additional room filled with items for which she had no use. This room was some sort of armory and we discovered an enchanted shirt of blue enameled chain mail and a number of master craft weapons of Cannith make. Elarin picked up the enchanted chain shirt and Zed claimed possession of the masterwork great sword. Now with our improved arms and armor we are ready to attempt the schema.
998 Lharvion 9th late morning
That was a near thing. It turns out that the sole schema guardians were the two fire elementals that we had previously identified in the scrying room. At first I was concerned that I had, once again, misidentified a living fire spell as a fire elemental but they were indeed exactly what they seemed. I was fully prepared to handle fire elementals and it should have been a relatively slight challenge. However, just as we choosing our ground for the conflict, one of the fire elementals toppled a huge vat of molten glass. Due to the intense heat, the glass’ viscosity was very low and it spilled freely like water. It flowed all the way into our defensive formation at the threshold. A number of us were slightly burned escaping the molten glass. Worst of all, the combination of molten glass and the searing touch of the fire elementals caused Zed to burst into flames. That oily substance that stands in for warforged blood seems to burn quite well. I knew we were in grave danger at that point so I began casting a ward on each of us as Zed writhed on the floor in an unsuccessful attempt to extinguish the ravening flames. The ward I placed on the rest of us made it quite impossible for the elementals to touch us. Despite his frantic rolling, the flames were still consuming Zed and he was rapidly approaching his deactivation point. I called to him, requesting that he come near. When he did so, I conjured water and doused his flame. While all this was going on Vaegar was furiously cocking and then firing his crossbow at the elementals while protected by the living rampart of Elarin and myself. The elementals had had enough and pushed past Elarin and I to get to Vaegar and Zed. Then began an almost comical game of cat-and-mouse with Elarin and I doing our utmost to hinder the passage of the elementals while allowing Vaegar and Zed to pass freely (in order to avoid being pinned down and immolated). This farce quickly turned the tide of battle to our advantage. Zed and Vaegar struck at the elementals as they would attempt to maneuver past. A few such passes and the elementals were sent back to Fernia where they belong.
After the battle was won, we searched the room carefully. Inside a transparent chest we found not one but two adamantine diamond-shaped schemas! Furthermore there was a Creation Pattern wheel with all the schemas were represented. I suspect that the wheel was one of the devices used to create the various adamantine schema for which we are questing.
998 Lharvion 10th late morning
I am feeling quite put out as I was very nearly slain this morning. As we attempted to exit Whitehearth, the false vampire Garrow (perhaps actually a changeling in the form of a vampire), the human spellbinder Melora and their Emerald Claw warriors both human and skeletal ambushed us. They were drawn up in an array with crossbows trained on us and our defensive situation was highly untenable. At first I threatened to destroy the schema by puncturing the enchanted backpack and severing its connection to the non-dimensional space that actually contained the schema. Garrow did not seem the least bit concerned, or he bluffs so convincingly that he tricked me into believing that he did not care if the schema was destroyed. Acting on intuition, I felt that our only hope was a tactical retreat to the cavern that contained the shaft-ladder. In the course of the retreat Zed wounded Garrow despite the creature’s clumsy attempts to confuse us with his doppelganger-like powers. Zed and I formed a rearguard at a choke point near the shaft-ladder. Garrow’s recklessness agression convinced me he truly was a vampire. I had thought that only one with a vampire’s regenerative prowess would undertake such the desperate risks, unsupported, in the Mournland. I was incorrect. Fresh blood, left on the battle field, told a different story. Garrow wisely turned invisible and used the stealth advantage such magic provides to slip a blade in my back. At this point I was unconscious of course and at death’s own door but I was told what happened next.
Thinking quickly Zed threw ONE of the schemas near where he believed Garrow to be and told him to take it and leave quickly. Garrow, of course, had no way of knowing about the second schema and did as he was bade. Garrow double crossed us and sent his squad of Emerald Claw skeleton warriors after us, but that was no more than was expected. Zed’s strong defensive position provided an easy victory over the Emerald Claw skeletons. I was revived by Vaegar employing a potion and the enchanted back pack.
998 Lharvion 14th Rhukaan Draal
Our trip out of the Mournland was relatively uneventful. I will not write of what occurred when I attempted to rescue the “baby” as it is too unpleasant to dwell upon. My compatriots and I are about to meet with the mysterious Lady Elaydren. We are in a most uncomfortable position in our negotiations, having lost a schema to the Emerald Claw. The fault lies first and foremost with myself. Had I correctly divined the situation we might have had a great victory over the Emerald Claw. Truth be told, I would give the schema away to the Cannith for free, if Lady Elaydren refused to pay for it, but there is no need for her to know this.
After resting and preparing ourselves for the final conflict, Rosa the huge dire wolf mentioned that there was an additional room filled with items for which she had no use. This room was some sort of armory and we discovered an enchanted shirt of blue enameled chain mail and a number of master craft weapons of Cannith make. Elarin picked up the enchanted chain shirt and Zed claimed possession of the masterwork great sword. Now with our improved arms and armor we are ready to attempt the schema.
998 Lharvion 9th late morning
That was a near thing. It turns out that the sole schema guardians were the two fire elementals that we had previously identified in the scrying room. At first I was concerned that I had, once again, misidentified a living fire spell as a fire elemental but they were indeed exactly what they seemed. I was fully prepared to handle fire elementals and it should have been a relatively slight challenge. However, just as we choosing our ground for the conflict, one of the fire elementals toppled a huge vat of molten glass. Due to the intense heat, the glass’ viscosity was very low and it spilled freely like water. It flowed all the way into our defensive formation at the threshold. A number of us were slightly burned escaping the molten glass. Worst of all, the combination of molten glass and the searing touch of the fire elementals caused Zed to burst into flames. That oily substance that stands in for warforged blood seems to burn quite well. I knew we were in grave danger at that point so I began casting a ward on each of us as Zed writhed on the floor in an unsuccessful attempt to extinguish the ravening flames. The ward I placed on the rest of us made it quite impossible for the elementals to touch us. Despite his frantic rolling, the flames were still consuming Zed and he was rapidly approaching his deactivation point. I called to him, requesting that he come near. When he did so, I conjured water and doused his flame. While all this was going on Vaegar was furiously cocking and then firing his crossbow at the elementals while protected by the living rampart of Elarin and myself. The elementals had had enough and pushed past Elarin and I to get to Vaegar and Zed. Then began an almost comical game of cat-and-mouse with Elarin and I doing our utmost to hinder the passage of the elementals while allowing Vaegar and Zed to pass freely (in order to avoid being pinned down and immolated). This farce quickly turned the tide of battle to our advantage. Zed and Vaegar struck at the elementals as they would attempt to maneuver past. A few such passes and the elementals were sent back to Fernia where they belong.
After the battle was won, we searched the room carefully. Inside a transparent chest we found not one but two adamantine diamond-shaped schemas! Furthermore there was a Creation Pattern wheel with all the schemas were represented. I suspect that the wheel was one of the devices used to create the various adamantine schema for which we are questing.
998 Lharvion 10th late morning
I am feeling quite put out as I was very nearly slain this morning. As we attempted to exit Whitehearth, the false vampire Garrow (perhaps actually a changeling in the form of a vampire), the human spellbinder Melora and their Emerald Claw warriors both human and skeletal ambushed us. They were drawn up in an array with crossbows trained on us and our defensive situation was highly untenable. At first I threatened to destroy the schema by puncturing the enchanted backpack and severing its connection to the non-dimensional space that actually contained the schema. Garrow did not seem the least bit concerned, or he bluffs so convincingly that he tricked me into believing that he did not care if the schema was destroyed. Acting on intuition, I felt that our only hope was a tactical retreat to the cavern that contained the shaft-ladder. In the course of the retreat Zed wounded Garrow despite the creature’s clumsy attempts to confuse us with his doppelganger-like powers. Zed and I formed a rearguard at a choke point near the shaft-ladder. Garrow’s recklessness agression convinced me he truly was a vampire. I had thought that only one with a vampire’s regenerative prowess would undertake such the desperate risks, unsupported, in the Mournland. I was incorrect. Fresh blood, left on the battle field, told a different story. Garrow wisely turned invisible and used the stealth advantage such magic provides to slip a blade in my back. At this point I was unconscious of course and at death’s own door but I was told what happened next.
Thinking quickly Zed threw ONE of the schemas near where he believed Garrow to be and told him to take it and leave quickly. Garrow, of course, had no way of knowing about the second schema and did as he was bade. Garrow double crossed us and sent his squad of Emerald Claw skeleton warriors after us, but that was no more than was expected. Zed’s strong defensive position provided an easy victory over the Emerald Claw skeletons. I was revived by Vaegar employing a potion and the enchanted back pack.
998 Lharvion 14th Rhukaan Draal
Our trip out of the Mournland was relatively uneventful. I will not write of what occurred when I attempted to rescue the “baby” as it is too unpleasant to dwell upon. My compatriots and I are about to meet with the mysterious Lady Elaydren. We are in a most uncomfortable position in our negotiations, having lost a schema to the Emerald Claw. The fault lies first and foremost with myself. Had I correctly divined the situation we might have had a great victory over the Emerald Claw. Truth be told, I would give the schema away to the Cannith for free, if Lady Elaydren refused to pay for it, but there is no need for her to know this.
Labels: Dinnivan, Dungeons and Dragons, Eberron
2 Comments:
Dinnivan d’Sivis Tomebinder
Rock Gnome 4th character level, 2nd level Archivist, 2nd level Wizard (1st Gnome Illus. Racial Sub. level)
Lawful (84) Good (89)
Stats
S 6 (-2)
D 10 (0)
C 16 (+3)
I 19 (+4)
W 17 (+3)
Ch 11 (0)
AC 11 (15 to giants) hp 31 Speed 20’ Action Points 4 Experience Points 8,149
Melee attack: dagger -1 (-2 str, -2 flaw, +1 size, +2 BAB) damage 1d3-2 19-20/x2
0 vs. kobolds and goblinoids
Saves
Fort +6/+8 vs. illusion (+3 con, +3 Archivist)
Reflex 0/+2 vs. illusion
Will +9/+11 vs. illusion (+3 wisdom, +3 Archivist, +3 Wizard)
Skills (40 points Archivist 12 wizard)
Listen +5 (+3 wisdom +2 gnome 0 ranks)
Craft: Alchemy +8 (+1 rank +4 int +2 gnome +1 specialized)
Profession: Scribe +5 (+3 wisdom +1 rank +1 specialized)
Healing +7 (+3 wisdom +4 ranks)
Decipher script +9 (+1 rank +4 int +2 archivist +2 Sivis Dragonmark)
Speak Language: Goblin (2 skill points but 1 rank)
Hide +8 (+4 small +4 ranks)
Speak Language: Orc (2 skill points but 1 rank)
Knowledge Nature +9 (+5 ranks +4 int)
Knowledge Arcane +10 (+4 int +6 ranks) Magical Beasts
Knowledge Dungeoneering +10 (+4 int +6 ranks) Aberrations
Knowledge Religion +13 (+4 int +7 ranks +2 archivist) Undead
Knowledge Planes +10 (+4 int +6 ranks) Outsiders and elementals
Concentration +3 (+3 con +0 ranks)
Spell craft +13 (+4 Int +7 ranks +2 synergy w/ know. arcane)
Feats
Free- Scribe Scroll
Flaw- Augment Healing (+2 per spell level)
Flaw- Sivis Dragon Mark (comprehend languages 1/day +2 decipher script)
1st Trivial Knowledge (2 dice rolls knowledge checks)
3rd Spell Focus: illusion
Flaw
Non-combatant (-2 melee)
Shaky (-2 ranged)
Traits
Specialized (+1 alchemy -2 all other crafts)
Specialized (+1 Scribe -2 all other professions)
Languages
Gnome
Common
Burrowing Mammal
Dwarven
Elven
Draconic
Giantish
Orcish
Goblin
Racial Abilities
Low light vision
Innate Spells (at wizard level due to 1st level gnome illusionist racial substitution level):
1/day 1st level Speak with (burrowing) Animals, Ghost Sound, Dancing Lights, Prestidigitation
Class Features:
Archivist:
Dark Knowledge (3/day, move action, 60’, 1 minute, know roll 15=+1 attack, 25=+2 attack, 35=+3 attack)
Illusionist:
Shadow Shaper (hide is class skill but lose bonus feats)
Immediate Magic: Brief Figment 4/day (immediate action, 1 mirror image, 1 round, but lose familiar)
1st level Gnome Illusionist Racial Substitution level: Gnome Illusion Spells:
gnome gains wizard level as level of racial spell-like abilities and -1 spell level on the following spells 0/1st Silent Image, Ventriloquism; 1st/2nd Leomand’s Trap, Minor Image; 2nd/3rd Illusionary Script, Major Image; 3rd/4th Illusionary Wall; 4th/5th Persistent Image; 5th/6th Programmed Image
But has penalty or -1 caster level on Transmutation spells
Archivist Prayer Book
0 All Clerical
1st Cure Light Wounds, Protection From Evil, Summon Monster I, Sanctuary, Hide From Undead, Resurgence, Command, Summon Nature’s Ally I, Entangle, Night Shield, Obscuring Mist
Archivist Spells Prepared 4/4 (save 14+ spell level or 16+ spell level Illusion)
0 level Detect Poison, Create Water, Cure Minor Wounds x2
1st Obscuring Mist, Cure Light Wounds x3 (1d8+4)
Illusionist Spell Book (restricted: conjuration and necromancy, Transmutation caster at level -1)
0 all except conjuration & necromancy plus Silent Image & Ventriloquism
1st Minor Image, Color Spray (p210), Charm Person, Magic Missile, Net of Shadows, Ebon Eyes (trans), Repair Light Damage (trans), Disguise Self, Identify, Reduce Person
Wizard (Illusionist) Spells Prepared (4/4 save 14+ spell level or 16+ spell level Illusion)
0 level Silent Image, Ventriloquism, Repair Minor Damage x2
1st Ebon Eyes (cast at level 1), Color Spray (Illus), Reduce Person (cast at level 1)x2
Encumbrance
Light <=15, Medium <=30, Heavy <=45
Equipment (current 12 lbs)
Scholar’s outfit (worn) 0 lbs
Everburning shuttered lantern 2 lbs (carried)
Satchel 1.5
Map of Sharn 0 lbs
Traveling Papers 0 lbs
Potion of Mage Armor 0 lbs
3 Scrolls of Net of Shadows 0 lbs
Wand of Magic Missiles 0 lbs (charges unknown, 11 used)
Wand of Cure Light Wounds 0 lbs (47 charges)
Wand of Repair Light Damage 0 lbs (38 charges)
Letter of Introduction from Morgrave University 0 lbs
Ornate Scroll of Resist Energy 0 lbs (learn on board ship)
Eberron Dragonshard (20 spell levels) 0 lbs
Unknown fancy scroll 0 lbs (check on board ship)
Belt Pouch 1 lbs
1 gold pieces
8 silver pieces
10 copper pieces
1 pearl (100gp)
Dagger 0.5 lbs
Spell Component Pouch 2 lbs
Pearl of Power 0 lbs
Flame Touched Red Iron Holy Symbol 0 lbs
Heward’s Handy Haversack: Carried for Vaegar 5 lbs total
Main Pack: Max 80 lbs - size 8 cubic feet (used 79.5 lbs)
20 Sling Bullets (Zed) 10 lbs
85 arrows (Elarin) 8.5 lbs
80 bolts (Vaegar) 8 lbs
3 bedrolls 15 lbs
50 foot of silk rope 5 lbs
6 Days Rations 6 lbs
3 water skins 12 lbs
Right Pouch: Max 20 lbs – size 2 cubic feet (used 20 lbs)
Extra clothes/boots for Elaren 5 lbs
Extra clothes/boots for Vaegar 5 lbs
Dinnivan 2 Spell Books 6 lbs
Spell book 3 lbs (100 spell levels total, 0=1, used=33)
Prayer book 3 lbs (100 spell levels total, 0=1, used=22)
Broken Dagger 2 lbs
Golden Goblet (Rose Quarry p18) 2 lbs
Left Pouch: Max 20 lbs – size 2 cubic feet (used 20 lbs)
6 Potions: 3 Holy waters l lbs
3 cure Mod 2d8+5
Ever Bright Lantern 3 lbs
Healer Kit 1 lbs
3 sacks 1.5 lbs
2 Pouches of 13 gp, 25sp & 37pp 1.5 lbs
7 days of Iron Rations (Vaegar) 5 lbs
Letter of Credit to house Lyrander 0 lbs
Dinnivan’s Journal 3 lbs
Hobgoblin spell book 3 lbs
3 Bottles of Wine 3 lbs
Brief Personal History: Graduate of the Library of Korranberg’s College of Tabernacles (religion and philosophy). Scion of the Dragonmark House of Sivis. Worships the Sovereign Host with special focus on Aureon (LN god of law, knowledge, lore, and magic) and his wife Boldrei (LG godess of community, hearth, villages, homes, marriages, and government appointments)
Description:
Hair color- dark gray, Skin Color- light brown, thin arms and legs, small potbelly, Height 3’4’, Weight 46 lbs, Age 106
Future Feats
Sudden Widen>Sudden Maximize
Sudden Widen>Energy Substitution: electricity>Born of the 3 Thunders
Practiced Spellcaster: wizard
Craft Wand
Magic of the Land
Craft Wonderous Items
Improved Spell Focus: illlusion
Draconic Archivist (dragons and constructs)
Archivist of Nature (giants and fey)
Leadership (for female gnome Adept)
Arcane Defense: illusion
Feat Plans
6th Leadership (female gnome adept)
9th level Craft Wand
12th Improved Spell Focus: illusion*
15th Elven Spell Knowledge
18th Draconic Archivist
21st Magic of the Land
Skill Plans
Bluff 4 ranks (level 17)
Use Magic Device 5 ranks (+2 synergy w/ spell craft to decipher spell scrolls)
Decipher Script 5 ranks (+2 synergy w/ use magic device involving scrolls)
Spell craft * ranks (+2 synergy w/ use magic device check when one rank in it)
Spells for illusionist (restricted: conjuration and necromancy)
1st True Strike, Sleep, Feather Fall, Scorching Ray
Adept Spells for Archivist:
1st Burning Hands, Obscuring Mist, Sleep
2nd Bull’s Strength, Cat’s Grace, Bear’s Endurance, Cure Moderate Wounds, Darkness, Resist Energy, Scorching Ray, See Invisibility, Web
Elarin d’Phiarlan – 3nd level High Elf Fighter NG (neutral 40 good 87)
Size=M Age= 127 Gender=M Height= 5’4” Weight 103 Origin=Sharn Exp= 3075
Mark of Shadow (dragonmark) House: Phiarlan EXP=3045 at beginning of 8/11/06
Language= Common Galifar Light Load=50 Medium 51-100, Heavey 101-150
STR=13 +1 AC=18 (10+4 Armor +4 Dex) Touch AC=14 Flat Footed=14
DEX=19 +4
CON=12 +1 HP=22 Fort Save =4 (+3 Base + 1 con)
INT=15 +2 Reflex Save =5 (+1 Base + 4 dex)
WIS=12 +1 Initiative=4 Will Save =4 (3 Base + 1 wis)
Base Attack Bonus = +3 Speed = 30
+1 Elvin Thin Blade: Attack Bonus +8 (+3 BAB +4 dex +1 enhance) Damage 1d8+2 Critical 18-20/x2
(finessable, power attack)
Long Composite Bow: Attack Bonus +7 (+3 BAB +4 dex) Damage 1d8 Critical 20/x3 (110 ft range)
Feats: Weapon Finesse (1st level), Combat Casting +4 (2nd bonus feat), Improved Weapon Familiarity (3rd),
Class Features:
1st Arcane Attunement (5/day: dancing lights, detect magic, flare, ghost sound, or read magic)
1st Armored Mage (no spell failure with light armor)
3rd Arcane Channeling (standard action, cast any touch spell through melee weapon, no AoO)
Skills: total points-24; Max ranks-6/3
Concentration=7 (6 ranks +1 con)
Craft Weapons Smith=6 (4 ranks +2 int)
Craft Armor Smith=3 (1 rank +2 int)
Decipher Script=3 (1 rank +2 int),
Perforum Sing=0 (0.5 rank +1 char; 1 skill point)
Perform Dance=0 (0.5 rank+1 char; 1 skill point)
Sense Motive=6 (5 ranks +1 wis)
Spellcraft=3 (1 rank +2 int)
Tumble=5 (2 rank +4 dex -1 MW chainshirt; 4 skill points)
Spells Available: 0 level – 5 per day, Save DC=12, Spells/day =total 5 (0 bonus)
1 level – 4 per day, Save DC=13, Spells/day= total 6 (1 bonus)
Level 0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
Level 1: True Strike, Ray of Enfeeblement (on fighter or wizard), Kelgors Firebolt (3D6) 130’ (one die to each level), Shocking Grasp (touch, instantaneous) 3D6 (1d6/lvl max 5d6), no saving throw, spell resistance yes, +3 attack metal armor
Items:
Masterwork Rapier, Masterwork blue enameled Chainmail Shirt, Traveling papers, Long Comp Bow, Arrows, back Pack, 165 Gold, 16 Silver (beginning of 8/11/06), 1 sun rod, extra traveling cloths, Sharn map, +1 Elven Thin Blade, Lantern, Bedroll, 1 blue potion (healing 3),
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