The Journal of Dinnivan d'Sivis

This is an in character journal of a Dungeons and Dragons Eberron campaign known as "The Shattergate Cycle" as written by Dinnivan d'Sivis.

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Location: Urik, Dark Sun

I have been DMing off and on since 1979.

Thursday, May 31, 2007

Dinnivan d’Sivis Tomebinder
Rock Gnome 9th character level, 3rd level Archivist (cast as level 6), 3rd level Wizard (1st Gnome Illus. Racial Sub. Level, cast as level 9 except transmutation as caster level 8) 3rd level Mystic Theurge
Lawful (84) Good (94) Birth Date 892 Rhaan 12th
Stats
S 6 (-2)
D 10 (0)
C 16 (+3)/18(+4)
I 20/22 (+5 bonus spells 2/1/1/1/1)/(+6 bonus spells 2/2/1/1/1/1)
W 17 (+3 bonus spells 1/1/1)
Ch 11 (0)
AC 15/19G (+1 size +3 armor +1 ring) hp 72 (rolls 6,4,3,6,5,4,3,4,2) Speed 20’Action Points 8 (2d6)
Experience Points 41,220/45,000
Melee attack: dagger +0 (-2 str, -2 flaw, +1 size, +3 wiz,,arch,mystic) damage 1d3-2 19-20/x2
0 vs. kobolds and goblinoids
Missile attack: Crossbow or rays +2 (-2 flaw, +1 size, +3 wiz,,arch,mystic)
Saves
Fort +9/+11 vs. illusion (+4 con, +3 Archivist, +1 Wizard, +1 Mystic Theurge)
Reflex +3/+5 vs. illusion (+1 Archivist, +1 Wizard, +1 Mystic Theurge)
Will +12/+14 vs. illusion (+3 wisdom, +3 Archivist, +3 Wizard, +3 Mystic Theurge)
Skills (48 points Archivist, 18 wizard, 20 Mystic Theurge)
Listen +5 (+3 wisdom +2 gnome 0 ranks)
Craft: Alchemy +9 (+1 rank +5 int +2 gnome +1 specialized)
Profession: Scribe +5 (+3 wisdom +1 rank +1 specialized)
Healing +7 (+3 wisdom +4 ranks)
Decipher script +10 (+1 rank +5 int +2 archivist +2 Sivis Dragonmark)
Speak Language: Goblin (2 skill points but 1 rank)
Hide +8 (+4 small +4 ranks)
Speak Language: Orc (2 skill points but 1 rank)
Knowledge Nature +10 (+5 ranks +5 int)
Knowledge Dungeoneering +14 (+5 int +9 ranks) Aberrations
Knowledge Planes +14 (+5 int +9 ranks) Outsiders and elementals
Knowledge Arcane +17 (+5 int +12 ranks) Magical Beasts
Knowledge Religion +19 (+5 int +12 ranks +2 archivist) Undead
Concentration +15 (+3 con +12 ranks)
Spell craft +19 (+5 Int +12 ranks +2 synergy w/ know. arcane)
NEXT LEVEL SWIFT CONCENTRATION
Feats
Free- light armor and simple weapons
Free- Scribe Scroll
Flaw- Augment Healing (+2 per spell level)
Flaw- Sivis Dragon Mark (comprehend languages 1/day +2 decipher script)
1st Trivial Knowledge (2 dice rolls knowledge checks)
3rd Spell Focus: illusion
6th Leadership
9th Practiced Spell Caster (up to +4 on caster level for wizard class)
Flaw
Non-combatant (-2 melee)
Shaky (-2 ranged)
Traits
Specialized (+1 alchemy -2 all other crafts)
Specialized (+1 Scribe -2 all other professions)
Languages
Gnome
Common
Burrowing Mammal
Dwarven
Elven
Draconic
Giantish
Orcish
Goblin
Racial Abilities
Low light vision
Innate Spells (at wizard level due to 1st level gnome illusionist racial substitution level):
1/day 1st level Speak with (burrowing) Animals, Ghost Sound, Dancing Lights, Prestidigitation
Class Features:
Archivist:
Dark Knowledge (4/day, move action, 60’, 1 minute, know roll 15=+1 attack, 25=+2 attack, 35=+3 attack)
Illusionist:
Shadow Shaper (hide is class skill but lose bonus feats)
Immediate Magic: Brief Figment 4/day (immediate action, 1 mirror image, 1 round, but lose familiar)
1st level Gnome Illusionist Racial Substitution level: Gnome Illusion Spells:
gnome gains wizard level as level of racial spell-like abilities and -1 spell level on the following spells 0/1st Silent Image, Ventriloquism; 1st/2nd Leomand’s Trap, Minor Image; 2nd/3rd Illusionary Script, Major Image; 3rd/4th Illusionary Wall; 4th/5th Persistent Image; 5th/6th Programmed Image
But has penalty or -1 caster level on Transmutation spells
Archivist Prayer Book
0 All Clerical
1st Cure Light Wounds (1d8+7, will ½), Protection From Evil (1 min/L), Summon Monster I (25’+5/2L, 1 round, 1 round/L), Sanctuary, Hide From Undead, Resurgence (touch, 2nd save), Command, Summon Nature’s Ally I (25‘+5/2L, 1 round, 1 round/L, wolf), Entangle (400’+40/L, 40‘ radius, reflex for ½ move or held fast and DC20 strength or escape artist to move ½, unentangled must save each round), Night Shield (+1 saves 6th=+2 9th=+3, negates magic missiles) Obscuring Mist (20‘ 20% miss 5‘, 50% miss 10+, 1 min/L), Burning Hands (15’ cone, 5d4)
2nd Lesser Restoration (3 rounds, cures 1d4 removes reduction), Silence (400+40/L, 20‘), Hold Person (100‘+10/L, 1 round/L), Cure Moderate Wounds (2d8+1/L+4), Summon Monster II (25’+5/2L, 1 round, 1 round/L, no more than 30’ apart, celestial bombardier beetle or celestial giant bee), Shield Other (25‘+5/2L, 1 hour/L, +1 AC & saves), Web (100+10/L, 20‘ radius, 10 min/L, reflex to get loose or stuck DC 20 str or 25 escape artist 2nd chance to get loose, those loose str check or escape artist to move DC 15= 5’ DC 20=10’ DC 25=15’ etc), Mirror Image (1 min/L, 1d4 images +1/3L, AC 11), Invisibility
3rd Protection from Energy (10min/L, 12 damage/L), Magic Circle(10’, 10min/L), Cure Serious Wounds (3d8+6+1/L), Windwall ( range 100 +10/L, 10/L x 5/L, can be cylinder or rectangle)
Archivist Spells Prepared 4/5/5/4 (save 16+ spell level or 18+ spell level Illusion)
0 level Cure Minor Wounds x4
1st Cure Light Wounds, Summon Nature’s Ally I, Entangle, Burning Hands, Night Shield (currently hide from undeadx5)
2nd Silence, Web, Mirror Image, Summon Monster II, Hold Person (currently silencex5)
3rd Magic Circle, Protection from Energy, Cure Serious Wounds, Windwall (currently 1 magic circle and protection from energyx3)
Illusionist Spell Book (restricted: conjuration and necromancy, Transmutation caster at level -1)
0 all except conjuration & necromancy plus Silent Image (400+40/L, concentration) & Ventriloquism
1st Minor Image (concentration +2 rounds, 400+40/L), Color Spray (p 210, will neg, 15‘ cone, min stun 1 round), Charm Person, Magic Missile (100+10/L) Net of Shadows, Ebon Eyes (trans), Repair Light Damage (trans. 1d8+1/L-1), Disguise Self, Shield (1 min/L, +4), Reduce Person, Identify (casting 1 hour, 100gp pearl), Sleep, Shocking Grasp, Alarm, Power Word: Fatigue (RD p 115, 25‘+5/2L, <100hp, 1st -2 str&dex no run/charge, 2nd half speed -6 str&dex),
2nd Phantasmal Assailants (SC 25‘+5/2L, 8/4 wis&dex, 1st will 2nd fort), Flaming Sphere (reflex neg, 100+10/L, 30‘round, 1 round/L), Mirror Image (1 min/L, 1d4 images +1/3L, AC 11), Bull’s Strength (1 min/L), Resist Energy (10 min/L, -10 energy 9th -20 11th -30), Vertigo (PHB2 127, will neg, 25+5/2L, 1 round/L, no spell resistance, DC 10 balance fail by 5=prone, -2 attack and save, airborne +4 will & no balance), Snowball Swarm (SC p194, 2d6 reflex ½, 100’+10/L, 10’ burst), Levitate (25+5/2L, 100#/L, 1 min/L, -1/attack, 20‘ round), Protection from Arrows (1 hour/L, 10/magic, 10hp/L max),
3rd Displacement (1 round/L) , Slow (will neg, 25+5/2L, 1 round/L, within 30, ½ move, -1 AC attack save), Fireball (400‘+40/L, 20‘), Vertigo Field (100+10/L, 20’, 1 round/L, 20% miss, difficult terrain=double cost, Fort save each round or nauseated 1 round once only), Prismatic Mist (100+10/L, 30’ radius, 1 min/L, no spell resistance, 1: 1d4 fire 2: 1d6 acid 3: 1d8 electric 4: 1d4 str fort neg 5: slow 1 round will neg 6: confusion 1-10 normal 21-50 nothing 51-70 flee 71-100 attack nearest 7: dazed 1 round will neg 8: roll twice)
Wizard (Illusionist) Spells Prepared (5/6/6/4 save 16+ spell level or 18+ spell level Illusion)
0 level Silent Image, Repair Minor Damagex4
1st Color Spray , Magic Missile, Repair Light Damage, Shield, Power Word: Fatigue x2 (currently 1 minor image and magic missilex5) cast one magic missile already
2nd Phantasmal Assailants (Illus), Flaming Sphere, Vertigo, Levitate, Protection from Arrows (currently 1 mirror image 1 flaming sphere resist energyx4)
3rd Displacement, Slow, Fireball, Prismatic Mist
Encumbrance/Equipment (current 9)
Light <=15, Medium <=30, Heavy <=45
Spell Component Pouch 2 lbs.
Flame Touched Red Iron Holy Symbol 0 lbs
Scholar’s outfit (worn) 0 lbs
Everburning shuttered lantern 2 lbs (carried underground, surface in backpack)
Bracers of Armor +3 (worn)
Amulet of Health +2 (worn)
Headband of Intellect +2 (worn)
Heward’s Handy Haversack: 5 lbs total
Main Pack: Max 80 lbs - size 8 cubic feet (used 59.5 lbs)
Magic full plate 50 lbs
Magic heavy mace 8 lbs
Dagger 0.5 lbs
Charm of Balinor 0
Eberron Dragonshard (20 spell levels) 0 lbs
necklace
Coins in sack: 1 lbs
60 platinum pieces
0 gold pieces
0 silver pieces
0 copper pieces
Staff of Life 2 charges 2 lbs Bryanna
Horn of Fog Bryanna
Unknown magic pearl
Potion of Mage Armor 0 lbs
Red potion Whitehearth p23
2 potions from haunted mansion basement
Right Pouch: Max 20 lbs – size 2 cubic feet (used 19.5 lbs)
Dinnivan 2 Spell Books 6 lbs
Spell book 3 lbs (100 spell levels total, 0=1, used=47)
Prayer book 3 lbs (100 spell levels total, 0=1, used=50)
Letter of Credit to house Orien 0 lbs
Hobgoblin spell book 3 lbs (1st-Level Spells Magic missile, shocking grasp, alarm, grease, mage armor, shield, sleep 2nd-Level Spells Ghoul Touch, Blindness/deafness, Web, Bull's Strength, Mirror Image 3rd-Level Fireball, Haste)
Dinnivan’s Journal 3 lbs
Letter of Introduction from Morgrave University 0 lbs
Scrolls (divine): 0 lbs
Plant Growth
Bull’s Strength
Cat’s Grace
Bear’s Endurance
Scorching Ray
See Invisibility
Darkness
Heat Metal
Spiritual Weapon
Resist Energy
Scrolls (arcane):
3 Net of Shadows
Unknown scroll
Fly
Haste
Invisibility x2,
Summon Monster 4
Deed to castle 0lbs
Map of Sharn 0 lbs
Traveling Papers 0 lbs
Deed to castle 0 lbs
1 bedrolls 5 lbs
Glamour Weave courtier outfit 2.5 lbs
Left Pouch: Max 20 lbs – size 2 cubic feet (used 20 lbs)
Wands:
Wand of Dawn Burst (50 charges CM 101)
Wand of Magic Missiles L1(48 charges)
Wand of Magic Missiles L5 (14 charges)
Wand of Cure Light Wounds 0 lbs (45 charges) gift to Bryanna
Wand of Cure Light Wounds 0 lbs (48 charges)
Wand of Repair Light Damage 0 lbs (27 charges)
Wand of Shield Other 0 lbs (30 charges level 3)
Wand of Ebon Eyes (49 charges)
Wand of Net of Shadows (49 charges)
Wand of Cure Light Wounds (50)
Wand of Cure Light Wounds (50)
Staff of Healing (1) gift to Bryanna
Wand of Hold person (DC ?)
Wand of Lightening Bolts
Healer Kit 1 lbs
140 arrows for Elarin 14 lbs.
1 bedroll 5 lbs
Brief Personal History: Dinnivan’s parents (Filgin and Dolra) were moderately wealthy members of the dragon marked house Sivis prior to the inception of the last war. In the early years of the Last War Dinnivan’s parents served under a number of flags as a primary means of communication with the front lines. Their ultimate goal was to serve as a communication conduit between the various members of the Galfarian royal family in hopes that the war might end through negotiation, and this was how much of their time was spent, especially in their later years. Realistically such communication was employed to create and dissolve alliances and did little to bring the conflict to a conclusion, and perhaps even lengthened it. When Dinnivan was conceived, the gnome couple withdrew from involvement in the conflict in order to raise their son safely in Korranburg. However, as soon as Dinnivan was old enough to enter studies in the Korranburg Library, his parents resumed serving various members of the Galfarian royal family as communication specialists. This went on for a number of years during which Dinnivan graduated from the Library of Korranberg’s College of Tabernacles (religion and philosophy) and was retained to serve as assistant librarian. Dinnivan rarely saw his parents but they wrote him frequently. A week prior to the Day of Mourning Dinnivan received a letter from his parents telling him that they were in Cyre working for its Queen and that they would be coming home for a visit in two weeks. That was the last Dinnivan heard from his parents and therefore Dinnivan assumes they were slain in the Mourning. Furthermore nearly all of the family wealth disappeared with them. When the Last War finally ended Dinnivan decided to fulfill a life long dream and travel to Sharn to train under the House Phairlan illusionists.
Faith: Worships the Sovereign Host with special focus on Aureon (LN god of law, knowledge, lore, and magic) and his wife Boldrei (LG goddess of community, hearth, villages, homes, marriages, and government appointments)
Description:
Hair color- dark gray, Skin Color- light brown, thin arms and legs, small potbelly, Height 3’4’, Weight 46 lbs, Age 106
Wands to Purchase
Wand of Entangle, Wand of Power Word: word of fatigue, Wand of Bull’s strength, Wand of Invest Light Protection, Wand of power word pain
Feat Plans
9th level Craft Wand
12th Improved Spell Focus: illusion*
15th Elven Spell Knowledge
18th Draconic Archivist
21st Magic of the Land
Skill Plans
Bluff 4 ranks (level 17)
Use Magic Device 5 ranks (+2 synergy w/ spell craft to decipher spell scrolls)
Decipher Script 5 ranks (+2 synergy w/ use magic device involving scrolls)
Spell craft * ranks (+2 synergy w/ use magic device check when one rank in it)
Cleric Spells to learn from Cannith Scrolls: Repair Light Damage, Repair Minor Damage, Insight Of Good Fortune, Cloud of Knives, Wall of Fire (Fire Domain 4th)
New Spells to Learn at Korranseburg Library:
Power Word: Fatigue RD 115, Power Word: Pain RD116, Power Word: Sicken RD116, Dawnburst Dark Way (SC p58 for scrolls only)CM 101, Karmic Aura CM 108, Karmic Backlash CM 109, Truecasting CM 121, Dragon Eye Rune DM 66, Path of Frost DM 71, Soul of Order DM 73. Dark Way (SC p58 for scrolls only), Jet of Steam CM, Boiling Blood CM, Luminous Swarm CM, Spells for illusionist (restricted: conjuration and necromancy) True Strike, Feather Fall, Dispelling Touch, 1st/2nd Leomand’s Trap, Minor Image; 2nd/3rd Illusionary Script, Major Image;
Adept Spells for Archivist:
Level 3 spells
S. O. P.
1. When leaving dungeon Paz scouts exit to check for ambush.
2. If DM rolls attack roll and damage at same time Din will use immediate figment for every attack unless otherwise noted.
3. Din is always hiding in the shadows and moving silently unless the movement speed of the party prevents it.
4. At fancy parties Zed wears the backpack.
5. If I have an opportunity to learn new spells Din will always do so.
6. I carry Brianna’s staff and fog horn if she is some where safe and not with party.
The description of the Knowledge skill indicates that in general, the baseline DC of checks to identify monsters and remember one bit of useful information about their special powers or vulnerabilities is equal to 10 + the monster's HD. Every 5 points by which the check result exceeds the DC yields another useful piece of information (PH 78).
As a general rule of thumb, a DC 15 check or higher will reveal all of the base creature's type and subtype traits as defined in the glossary. This often includes information about energy resistance or various immunities. For instance, a DC 15 Knowledge (arcana) check reveals that dragons have high hit points (12-sided HD), all good saves, and have darkvision out to 60 feet and low-light vision. They eat, sleep, and breathe.
Information specific to the creature, such as its type of damage resistance, spell-like abilities, or immunities come with the high DC check results.
Celestial giant bee CR 1; Medium Magical Beast (Augmented,Extraplanar); HD 3d8 (Vermin) ; hp 13; Init +2; Spd 20, Fly, Good 80; AC:14 (Flatfooted:12 Touch:12); Atk +2 (1d4, Sting); SA: Poison (Ex) , Smite Evil (Su) ; SQ: Racial Traits: Vermin, Darkvision (Ex): 60 ft., Mindless (Ex), Immunity: Mind-Affecting Attacks (Ex), Resistance: Electricity (Ex): 5, Resistance: Cold (Ex): 5, Spell Resistance (Ex): 3 + 5, Resistance: Acid (Ex): 5; AL N; SV Fort +3, Ref +3, Will +2; STR 11, DEX 14, CON 11, INT --, WIS 12, CHA 9.
Skills: Spot +5.
Description: Although they are many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins.
Combat: Giant bees are usually not aggressive except when defending themselves or their hive.
Special Attacks: Poison (Ex): Sting, Fortitude save (DC 13); initial and secondary damage 1d6 temporary Constitution. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Celestial giant bombardier beetle: CR 2; Medium Magical Beast (Augmented,Extraplanar); HD 2d8+4 (Vermin) ; hp 13; Init +0; Spd 30; AC:16 (Flatfooted:16 Touch:10); Atk +2(1d4+1, Bite); SA: Acid Spray (Ex) , Smite Evil (Su) ; SQ: Racial Traits: Vermin, Darkvision (Ex): 60 ft., Mindless (Ex), Immunity: Mind-Affecting Attacks (Ex), Resistance: Electricity (Ex): 5, Resistance: Cold (Ex): 5, Spell Resistance (Ex): 2 + 5, Resistance: Acid (Ex): 5; AL N; SV Fort +5, Ref +0, Will +0; STR 13, DEX 10, CON 14, INT --, WIS 10, CHA 9.
Description: These creatures feed primarily on carrion and offal, gathering heaps of the stuff in which to build nests and lay eggs. A giant bombardier beetle is about 6 feet long.
Giant bombardier beetles have no interest in other creatures. They normally attack only to defend themselves, their nests, or their eggs.
Combat: Giant bombardier beetles bite with their mandibles and spray acid.
Special Attacks: Acid Spray (Ex): When attacked or disturbed, a giant bombardier beetle can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed at a Fortitude save (DC 13) or take 1d4+2 points of damage.

wolf: CR 1; Medium Animal ; HD 2d8+4 (Animal) ; hp 13; Init +2; Spd 50; AC:14 (Flatfooted:12 Touch:12); Atk +2 base melee, +3 base ranged; +2 (1d6+1, Bite); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort +5, Ref +5, Will +1; STR 13, DEX 15, CON 15, INT 2, WIS 12, CHA 6.
Skills: Jump +9.
Feats: Track.
Description: Wolves are pack hunters infamous for their persistence and cunning.
Combat: A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.
Special Attacks: Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action (see page 139 in the Player's Handbook) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

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