The Journal of Dinnivan d'Sivis

This is an in character journal of a Dungeons and Dragons Eberron campaign known as "The Shattergate Cycle" as written by Dinnivan d'Sivis.

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Location: Urik, Dark Sun

I have been DMing off and on since 1979.

Saturday, January 12, 2008

Elarin level 12th

Elarin d’Phiarlan –12th level High Elf Duskblade NG (neutral 40 good 96)
Size=M Age= 127 Gender=M Height= 5’4” Weight 103 Origin=Sharn

Mark of Shadow (dragonmark) House: Phiarlan Exp= 67,450/78,000 AP=9

Languages= Common Galifar & Elven Light Load=50 Medium 51-100, Heavy 101-150

STR=14 +2 AC=24 (10 +5 Armor, +2 buckler, +5 Dex, +1 amulet, +1 ring) Touch AC=16 Flat Footed=19 20% miss chance
DEX=22 +6 (20 +5)
CON=12 +1 HP=83 Fort Save =9 (+8 Base + 1 con)
INT=18 +4 (16 +3) Reflex Save =10 (+4 Base + 6 dex)
WIS=12 +1 Will Save =9/11 (+8 Base + 1 wis +2 vs enchant effects)
CHAR=13 +1 Initiative=+6

Base Attack Bonus =+12/+7/+2 Speed = 30

+1 Byshek Aberration-Baned Elven Thin Blade: with scabbard critical 15-20/x2
+19/+14/+9 (BAB +6 dex +1 enhance) Damage 1d8+3 with bull's strength 1d8+5
vs aberrations +21/+16/+11 Damage 1d8+5 (+2d6) with bull's strength 1d8+7 (+2d6)

fighting defensively AC 27 +15/+10/+5 (-4 fighting defensively) Damage 1d8+3 with bull's strength 1d8+5
vs aberrations +17/+12/+7 Damage 1d8+5 (+2d6) with bull's strength 1d8+7 (+2d6)

True Strike, full Power Attack, Vampiric Touch, Blood Blade (take 5 points of damage)
+27 (+0 BAB, +1 enhance, +6 dex, +20 True Strike) Damage 1d8+14 (+16 w/strength) +8d6
vs. aberrations +29 damage 1d8+16 (+18 w/strength) +10d6

Long Composite Bow +2 str: Attack Bonus +19/+14/+9 (BAB +1 enhancement +6 dex) Damage 1d8+2 Critical 20/x3 (110 ft range)
Scorching Ray +18/+18/+18 touch attack ray 4d6 damage (24 maximized) each and Quick cast for another set

Feats: Weapon Finesse (1st level); Combat Casting +4 (2nd bonus feat); Improved Weapon Familiarity (3rd); Extend Spell (+1 level doubles duration) (6th); Flaw Feat (excoriate)- Sudden Maximize (don't roll dice max damage 1/day) (8th); Power Attack (9th); Sudden Empower (+50% damage) (12th)

Class Features:
1st Arcane Attunement (5/day: dancing lights, detect magic, flare, ghost sound, or read magic)
1st Armored Mage (no spell failure with light armor)
3rd Arcane Channeling (standard action, cast any touch spell through melee weapon as standard action, no AoO)
10th Quick Cast 2/day (cast spell as swift action)
11th Spell Power +3 (+3 level checks to overcome spell resistance if damaged opponent in melee)

Skills: total points-60; Max ranks-14/7
Concentration=16/20 (15 ranks +1 con +4 CC feat when casting defensively or grappled)
Craft Weapons Smith=8 (4 ranks +4 int)
Craft Armor Smith=5 (1 rank +4 int)
Decipher Script=5 (1 rank +4 int),
Perform Sing=3 (2 ranks +1 char; 4 skill point)
Perform Dance=3 (2 ranks +1 char; 4 skill point)
Sense Motive=16 (15 ranks +1 wis)
Spellcraft=5 (1 rank +4 int)
Tumble=11 (5 ranks +6 dex; 10 skill points)
Ride= 11 (5 ranks +6 dex)

Spells Available: 0 level – 6 per day, Save DC=14, (6 +0 bonus)
1 level – 9 per day, Save DC=15, (8 +1 bonus)
2 level – 9 per day, Save DC=16, (8 +1 bonus)
3 level - 7 per day, Save DC=17, (6+1 bonus)

Level 0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
Level 1: True Strike, Ray of Enfeeblement (on fighter), Kelgore's Firebolt (5D6) 180’, Shocking Grasp (touch, instantaneous 5d6 electric), no saving throw, spell resistance yes, +3 attack metal armor, Blade of Blood (+1d6 sword or +3d6 take 5 damage)
Level 2: Scorching Ray (3 rays 4d6 ranged touch, 45'), Melf's Acid Arrow (2d4 for 4 rounds, 720', ranged touch, no save, no SR), Bull's Strength (+4 strength, 1 min/L), Cat's Grace (+4 dex, 1 min/L), Ghoul Touch (fort or paralysis 1d6+2r, if successful fort or stench sickens 10’)
Level 3: Vampiric Touch (1d6/2 levels heals same)

SUPER SWORD ATTACK:
1st Bull's Strength (if time)
2nd True Strike (if time) +20 to Arcane channeling attack
3rd round Vampiric Touch (1d6/2L) and Blood Blade (5 damage +3d6) Arcane Channelling class feature with full power attack (+level damage)

SUPER SPELL ZAP
1st move to about 30'
2nd cast Scorching Ray once with Sudden Maximize and Sudden Empower and cast it again using QUICK CAST class feature

Items:
Mithril Chain mail Shirt +1, Traveling papers, Long Comp Bow strength +2, 133, magic back Pack, 65 Gold, 16 Silver, 1 sun rod, extra traveling cloths, Sharn map, Lantern, Bedroll, Fancy Black & Blue clothes (150 gp), shadow weave court clothes (+1 hide), +1 Amulet of Natural Armor, +1 Ring of Protection, +1 Elven Thinblade baned vs aberrations, Lesser Metamagic Rod of Extend -3, Wand of Scorching Ray 37 charges, potion of displacement, silver Headband of Intellect +2, 10 Cure Potions 2d8+5, +1 cloak, Runestaff of Fire (can swap 3rd spells for fireball), Gauntlets of Dexterity +2, Quiver of Ehlonna, Minor Cloak of Displacement (20% miss chance), crit scabbard, 6 poison arrows, 10 bysheck arrows, 10 silver arrows, 2 adamantine arrows, 17 potions of cure light wounds

Magic Back Pack (80 lb, 20 lb, 20 lb)
120 gold pieces
arrows 133

Tuesday, January 01, 2008

Dinnivan level 12 (includes retraining)

Dinnivan d'Sivis Tomebinder
Rock Gnome 12th character level, 3rd level Archivist, 3rd level Wizard (1st Gnome Illusionist Racial Sub. Level) 6th level Mystic Theurge (divine caster level 9, Arcane caster level 12 with Practiced Spell Caster)
Lawful (85) Good (94) Birth Date 892 Rhaan 12th

Stats
S 6 (-2)
D 10 (0)
C 16 (+3)/18(+4)
I 21/23 (+5 bonus spells 2/1/1/1/1)/(+6 bonus spells 2/2/1/1/1/1)
W 17 (+3 bonus spells 1/1/1)
Ch 11 (0)

AC 15/19G (+1 size +3 armor +1 ring) hp 94 (rolls 6,4,3,6,5,4,3,4,2,4,3,2) Speed 20'
Action Points 11 (2d6) Experience Points 73,933/78,000

Melee attack: dagger +2 (-2 str, -2 flaw, +1 size, +5 wiz,arch,mystic) damage 1d3-2 19-20/x2
+4 vs. kobolds and goblinoids
Missile attack: Crossbow or rays +4 (-2 flaw, + 1 size, +5 wiz"arch,mystic)

Saves
Fort + 11/+ 13 vs. illusion (+4 con, +3 Archivist, +1 Wizard, +2 Mystic Theurge, +1 Cloak)
Reflex +5/+7 vs. illusion (+ 1 Archivist, + 1 Wizard, +2 Mystic Theurge, + 1 Cloak)
Will + 15/+ 17 vs. illusion (+3 wisdom, +3 Archivist, +3 Wizard, +5 Mystic Theurge, + 1 Cloak)

Skills (48 points Archivist, 18 wizard, 39 Mystic Theurge)
Listen +5 (+3 wisdom +2 gnome 0 ranks)
Craft: Alchemy + 1 0 (+ 1 rank +6 int +2 gnome + 1 specialized)
Profession: Scribe +5 (+3 wisdom +1 rank +1 specialized)
Healing +7 (+3 wisdom +4 ranks)
Decipher script + 11 (+1 rank +6 int +2 archivist +2 Sivis Dragonmark)
Speak Language: Goblin (2 skill points but 1 rank)
Hide +8 (+4 small +4 ranks)
Speak Language: Orc (2 skill points but 1 rank)
Knowledge Nature + 11 (+5 ranks +6 int)
Knowledge Arcane +21 (+6 int + 15 ranks) Magical Beasts

Knowledge Dungeoneering + 16 (+6 int +10 ranks) Aberrations (2 cross class)
Knowledge Planes + 15 (+6 int +9 ranks) Outsiders and elementals (0 cross class)
Knowledge Religion +23 (+6 int +15 ranks +2 archivist) Undead
Concentration +19 (+4 con +15 ranks)
Spell craft +23 (+6Int +15 ranks +2 synergy w/ know. arcane)
Bluff +1 (1, rank, +0 char) 2 cross class

Swift Concentration (2 points) l/encounter maintain concentration as swift action
Collector of Stories (2 points) l/encounter +5 to know creature powers or vulnerabilities

Feats
Free- light armor and simple weapons
Free- Scribe Scroll
Flaw- Practiced Spell caster (caster level is as character level)
Flaw- Sivis Dragon Mark (comprehend languages l/day +2 decipher script)
1st Trivial Knowledge (2 dice rolls knowledge checks)
3rd Spell Focus: illusion
6th Improved Spell Focus
9th Touch of Healing (3hp/spelllevcl reserve cure in healing per round, 50% max)
12th Craft Wand (750gp x spell1cvel x class level)

Flaw
Non-combatant (-2 melee)
Shaky (-2 ranged)

Traits
Specialized (+1 alchemy -2 all other crafts)
Specialized (+1 Scribe -2 all other professions)

Languages
Gnome
Common
Burrowing Mammal
Dwarvcn
Elven
Draconic
Giantish
Orcish
Goblin

Racial Abilities
Low light vision
Innate Spells (at wizard level due to 1st level gnome illusionist racial substitution level)
l/day 1st level Speak with (burrowing) Animals, Ghost Sound, Dancing Lights, Prestidigitation

Class Features:
Archivist:
Dark Knowledge (4/day, move action, 60', 1 minute, know roll 15=+1 attack, 25=+2 attack, 35=+3 attack)
Illusionist:
Shadow Shaper (hide is class skill but lose bonus feats)
Immediate Magic: Brief Figment int mod/day (immediate action, 1 mirror image, 1 round, but lose familiar) 1st level Gnome Illusionist Racial Substitution level: Gnome Illusion Spells:

gnome gains wizard level as level of racial spell-like abilities and -1 spell level on the following spells 0/1st Silent Image, Ventriloquism; 1st/2nd Leomand's Trap, Minor Image; 2nd/3rd Illusionary Script, Major Image; 3rd/4th Illusionary Wall; 4th/5th Persistent Image; 5th/6th Programmed Image
but gnome has penalty or -1 caster level on Transmutation spells (removed by Practiced Spell caster)

Archivist Prayer Book All Clerical

1st Level Divine Spells
Cure Light Wounds (ld8+5, will 1/2), Protection From Evil (1 min/L), Summon Monster I (25'+5/2L, I round, I round/L), Sanctuary, Hide From Undead, Resurgence (touch, 2nd save), Command, Summon Nature's Ally I (25'+5/2L, I round, I round/L, wolf), Entangle (400'+40/L, 40' radius, reflex for 1/2, move or held fast and DC20 strength or escape artist to move 1/2 un-entangled must save each round), Night Shield (+1 saves 6"'=+2 9"'=+3, negates magic missiles) Obscuring Mist (20' 20% miss 5', 50% miss 10+, I min/L), Burning Hands (15' cone, 5d4), Bless Water, Remove Fear, Good Berry, Pass without Trace. Hide from Animals, Repair Light Damage

2nd Level Divine Spells
Lesser Restoration (3 rounds, cures 1d4 removes reduction), Silence (400+40/L, 20'), Hold Person (100'+ l0/L, 1 round/L), Cure Moderate Wounds (2d8+ 1/L), Summon Monster II (25'+5/2L, 1 round, 1 round/L, no more than 30' apart) Shield Other (25'+5/2L, 1 hour/L, +1 AC & saves), Web (100+ l0/L, 20' radius, 10 min/L, reflex to get loose or stuck DC 20 str or 25 escape artist 2nd chance to get loose, those loose str check or escape artist to move DC 15= 5' DC 20=10' DC 25=15' etc), Mirror Image (1 min/L, 1d4 images +1/3L, AC 11), Invisibility, Invoke Cerulean Sign (30 spread, HD=2/L, 1 round each effect, Fort or HD>=L+10>=none, HD<=L+5 sickened -2 d20, HD<=L nauseated single move action. HD<=L-5 Dazed no action, HD<= L-10 stunned drops held no action -2 AC no dex) mark of varanth, Magic Missile, Remove Paralysis, Zone of Truth, Status, Bull's Strength, Cat's Grace, Bear's Endurance, Scorching Ray, See Invisibility, Darkness, Heat Metal, Spiritual Weapon, Resist Energy, Summon nature's ally II, Summon Swarm, 3rd Level Divine Spells Protection from Energy (10min/L, 12 damage/L), Magic Circle (10', 10 min/L), Cure Serious Wounds (3d8+ 1/L), Windwall ( range 100 + 10/L, 10/L x 5/L can be cylinder or rectangle), Lightning Bolt, Create Food and Water, Speak with Dead, Dispel Magic, Daylight, Plant Growth, Call lightning, Magic Fang, Spike Growth, Summon Nature's ally III 4th Level Divine Spells Spell Immunity (10 min/L, 4th level and lower, as spell resistance), Freedom of Movement (10 min/L), Cure Critical Wounds (4d8+11L), Death Ward, Restoration, Neutralize Poison, Ice Storm, Flame Strike, Spike Stones, Summon Nature's Ally IV 5th Level Divine Spells Revivify (1 round raise, no level loss, -1 hp), Wall of Stone (5' square per level 1 inch and 15hp/4L hardness 8, break DC 20+2 per inch/4L) Archivist Spells Prepared 4/6/6/5/3/2 (caster level 9 save 16+ spell level or 19+ spell level Illusion) 0 level Cure Minor Wounds x4 1st Cure Light Wounds, Summon Nature's Ally I, Entangle, Burning Hands, Night Shield, Obscuring Mist 2nd Silence, Web, Mirror Image, Summon Monster II, Hold Person, Cerulean Sign 3rd Magic Circle, Protection from Energy, Summon Nature's Ally 3, Spike Growth, Call Lightning 4th Spell Immunity, Cure Critical Wounds, Spike Stones 5th Wall of Stone, Revivify Illusionist Spell Book (caster level 12, restricted: conjuration and necromancy) 0 Level Arcane Spells all except conjuration & necromancy plus Silent Image (400+40/L, concentration) & Ventriloquism 1st Level Arcane Spells Minor Image (concentration +2 rounds, 400+40/L), Color Spray (p 210, will neg, 15' cone, stun 1 round or more), Charm Person, Magic Missile (100+ l0/L) Net of Shadows, Ebon Eyes, Repair Light Damage (1d8+1/L), Disguise Self, Shield (1 min/L, +4), Reduce Person, Identify (casting 1 hour, 100gp pearl), Sleep, Shocking Grasp, Alarm, Power Word: Fatigue (RD p 115, 25'+5/2L, <100hp, 5="prone," used="47)" used="50)">