The Journal of Dinnivan d'Sivis

This is an in character journal of a Dungeons and Dragons Eberron campaign known as "The Shattergate Cycle" as written by Dinnivan d'Sivis.

My Photo
Name:
Location: Urik, Dark Sun

I have been DMing off and on since 1979.

Saturday, January 12, 2008

Elarin level 12th

Elarin d’Phiarlan –12th level High Elf Duskblade NG (neutral 40 good 96)
Size=M Age= 127 Gender=M Height= 5’4” Weight 103 Origin=Sharn

Mark of Shadow (dragonmark) House: Phiarlan Exp= 67,450/78,000 AP=9

Languages= Common Galifar & Elven Light Load=50 Medium 51-100, Heavy 101-150

STR=14 +2 AC=24 (10 +5 Armor, +2 buckler, +5 Dex, +1 amulet, +1 ring) Touch AC=16 Flat Footed=19 20% miss chance
DEX=22 +6 (20 +5)
CON=12 +1 HP=83 Fort Save =9 (+8 Base + 1 con)
INT=18 +4 (16 +3) Reflex Save =10 (+4 Base + 6 dex)
WIS=12 +1 Will Save =9/11 (+8 Base + 1 wis +2 vs enchant effects)
CHAR=13 +1 Initiative=+6

Base Attack Bonus =+12/+7/+2 Speed = 30

+1 Byshek Aberration-Baned Elven Thin Blade: with scabbard critical 15-20/x2
+19/+14/+9 (BAB +6 dex +1 enhance) Damage 1d8+3 with bull's strength 1d8+5
vs aberrations +21/+16/+11 Damage 1d8+5 (+2d6) with bull's strength 1d8+7 (+2d6)

fighting defensively AC 27 +15/+10/+5 (-4 fighting defensively) Damage 1d8+3 with bull's strength 1d8+5
vs aberrations +17/+12/+7 Damage 1d8+5 (+2d6) with bull's strength 1d8+7 (+2d6)

True Strike, full Power Attack, Vampiric Touch, Blood Blade (take 5 points of damage)
+27 (+0 BAB, +1 enhance, +6 dex, +20 True Strike) Damage 1d8+14 (+16 w/strength) +8d6
vs. aberrations +29 damage 1d8+16 (+18 w/strength) +10d6

Long Composite Bow +2 str: Attack Bonus +19/+14/+9 (BAB +1 enhancement +6 dex) Damage 1d8+2 Critical 20/x3 (110 ft range)
Scorching Ray +18/+18/+18 touch attack ray 4d6 damage (24 maximized) each and Quick cast for another set

Feats: Weapon Finesse (1st level); Combat Casting +4 (2nd bonus feat); Improved Weapon Familiarity (3rd); Extend Spell (+1 level doubles duration) (6th); Flaw Feat (excoriate)- Sudden Maximize (don't roll dice max damage 1/day) (8th); Power Attack (9th); Sudden Empower (+50% damage) (12th)

Class Features:
1st Arcane Attunement (5/day: dancing lights, detect magic, flare, ghost sound, or read magic)
1st Armored Mage (no spell failure with light armor)
3rd Arcane Channeling (standard action, cast any touch spell through melee weapon as standard action, no AoO)
10th Quick Cast 2/day (cast spell as swift action)
11th Spell Power +3 (+3 level checks to overcome spell resistance if damaged opponent in melee)

Skills: total points-60; Max ranks-14/7
Concentration=16/20 (15 ranks +1 con +4 CC feat when casting defensively or grappled)
Craft Weapons Smith=8 (4 ranks +4 int)
Craft Armor Smith=5 (1 rank +4 int)
Decipher Script=5 (1 rank +4 int),
Perform Sing=3 (2 ranks +1 char; 4 skill point)
Perform Dance=3 (2 ranks +1 char; 4 skill point)
Sense Motive=16 (15 ranks +1 wis)
Spellcraft=5 (1 rank +4 int)
Tumble=11 (5 ranks +6 dex; 10 skill points)
Ride= 11 (5 ranks +6 dex)

Spells Available: 0 level – 6 per day, Save DC=14, (6 +0 bonus)
1 level – 9 per day, Save DC=15, (8 +1 bonus)
2 level – 9 per day, Save DC=16, (8 +1 bonus)
3 level - 7 per day, Save DC=17, (6+1 bonus)

Level 0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
Level 1: True Strike, Ray of Enfeeblement (on fighter), Kelgore's Firebolt (5D6) 180’, Shocking Grasp (touch, instantaneous 5d6 electric), no saving throw, spell resistance yes, +3 attack metal armor, Blade of Blood (+1d6 sword or +3d6 take 5 damage)
Level 2: Scorching Ray (3 rays 4d6 ranged touch, 45'), Melf's Acid Arrow (2d4 for 4 rounds, 720', ranged touch, no save, no SR), Bull's Strength (+4 strength, 1 min/L), Cat's Grace (+4 dex, 1 min/L), Ghoul Touch (fort or paralysis 1d6+2r, if successful fort or stench sickens 10’)
Level 3: Vampiric Touch (1d6/2 levels heals same)

SUPER SWORD ATTACK:
1st Bull's Strength (if time)
2nd True Strike (if time) +20 to Arcane channeling attack
3rd round Vampiric Touch (1d6/2L) and Blood Blade (5 damage +3d6) Arcane Channelling class feature with full power attack (+level damage)

SUPER SPELL ZAP
1st move to about 30'
2nd cast Scorching Ray once with Sudden Maximize and Sudden Empower and cast it again using QUICK CAST class feature

Items:
Mithril Chain mail Shirt +1, Traveling papers, Long Comp Bow strength +2, 133, magic back Pack, 65 Gold, 16 Silver, 1 sun rod, extra traveling cloths, Sharn map, Lantern, Bedroll, Fancy Black & Blue clothes (150 gp), shadow weave court clothes (+1 hide), +1 Amulet of Natural Armor, +1 Ring of Protection, +1 Elven Thinblade baned vs aberrations, Lesser Metamagic Rod of Extend -3, Wand of Scorching Ray 37 charges, potion of displacement, silver Headband of Intellect +2, 10 Cure Potions 2d8+5, +1 cloak, Runestaff of Fire (can swap 3rd spells for fireball), Gauntlets of Dexterity +2, Quiver of Ehlonna, Minor Cloak of Displacement (20% miss chance), crit scabbard, 6 poison arrows, 10 bysheck arrows, 10 silver arrows, 2 adamantine arrows, 17 potions of cure light wounds

Magic Back Pack (80 lb, 20 lb, 20 lb)
120 gold pieces
arrows 133

1 Comments:

Anonymous Anonymous said...

I do not know whether it's just me or if perhaps everyone else encountering issues with your website. It appears like some of the written text in your content are running off the screen. Can somebody else please provide feedback and let me know if this is happening to them too? This may be a problem with my web browser because I've had this happen previously.
Thank you

my page: book of ra kostenlos downloaden

10:52 PM  

Post a Comment

<< Home