The Journal of Dinnivan d'Sivis

This is an in character journal of a Dungeons and Dragons Eberron campaign known as "The Shattergate Cycle" as written by Dinnivan d'Sivis.

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Location: Urik, Dark Sun

I have been DMing off and on since 1979.

Monday, October 02, 2006

998 Lharvion 24th late at night

Lharvion 24th Fairhaven, Aundair late at night

We are finally safe and sound in Aundair preparing for the Cannith gala at the Royal Wynarn Court of Fairhaven. We had only a single crisis since arriving here. And that wholly unnecessary. Lady Elaydren offered to take us on tour of Fairhaven’ s Cannith manufacturing enclave. In retrospect, I suppose I should have been suspicious as Elaydren was far too cooperative in submitting to my request to view Cannith’s utilization of the schemas. I suspect she used the “tour” as a ruse to gain free security services from our little company. We had thought to view the on going research and instead we became party to an ill advised debacle.

Lady Elaydren brought us into a huge chamber that contained a titanic thirty foot tall warforged. I was shocked to speechlessness. The Treaty of Thronehold contains a prohibition against creating more warforged. Elaydren was skirting dangerous territory with this little experiment. Without a by-your-leave, or any basic safe guards, or even clearing the room of hapless non-combatants, Lady Elaydren began assembling the schemas by placing them into the creation pattern. I was very apprehensive as this seemed a foolish and poorly planned piece of stupidity. By the by, this action of Lady Elaydren’s clearly put the lie to her supposition that the creation pattern was unimportant and thus not particularly valuable. When Elaydren placed the last schema into the creation pattern, it became clear that some sort of magical energy was at work, drawing the schema toward the creation pattern like iron to a lode stone. When the last schema melded into the creation pattern, the whole “wheel” rose into the air and floated toward the giant warforged’s chest and it became apparent that the entire artifact was nothing more than a monstrous docent!

As soon as the schema-artifact attached itself to the construct’s chest socket, the creature came to life and began to speak and move! The giant war forged smashed the pillar around which it was wrapped but seemed unable to move very far due to the many enchanted cables that seemed to provide it with life. At first we hesitated, not knowing if the huge golem was friend or foe. Given that Lady Elaydren was in some sort of trance-like state, we hoped that her consciousness controlled the creature.

Then the huge construct seized a piece of column the size and shape of a large drum and hurled it at one of the innocent bystanders thereby dashing him to pieces as though he were an overfilled wine skin. At that our company sprang into action. Elarin and Zed charged the huge warforged. Vaegar attacked Lady Elayrden in hopes that if she fell unconscious the golem would be de-animated, unfortunately such was not the case. Elarin was dealt a bone jarring slap and was forced to limp out of reach in order to preserve his life. Zed engaged it at close quarters while Vaegar and I supported him with distance attacks, me with my force-missile wand and Vaegar with his crossbow. However, Vaegar aimed not at the creature, but at the cables that seemed to be providing it with sustenance. After quaffing a healing potion, Elarin joined the barrage with his searing firebolt spell. Zed laid into the creature with his enchanted broadsword but was scooped up by Xulo, as the creature called itself, and was then held far above ground. When Zed hewed the giant’s forearm it threw him forcefully to the stone-slab flooring causing serious damage to Zed’s fibrous and wooden internal structure. I darted in and employed my repair wand on Zed. The giant dealt me such a blow that I thought I felt ribs crack. Zed was also struck another devastating blow and we simultaneously decided a strategic retreat was advisable. It was now clear that the “cables” held the creature in place and missile fire was the preferred method of attack, even if meant we would incur thrown boulders as a counter attack. Elarin passed his bow to Zed and thus we all could engage the creature at a “safe” distance. After a few such volleys, I was struck a glancing blow by one of the column-boulders and my courage finally failed me. The monster had killed every innocent bystander and I was sure to be next. There was no need for me to die here and now, so I thought, not with hundreds of Canniths nearby. So I fled the chamber of death thinking to summon aid. Elarin saw the wisdom in this plan and did likewise. It was at this point that Zed loosed an extremely improbable shot. The arrow sped into the huge golem’s mouth and lodged in the back of this throat. Somehow the damage to this particular spot caused the creature to seize up, almost as though magically paralyzed. Vaegar was, at this time, retreating like myself, though much closer to Xulo than I. The deadly dwarf seized the opportunity presented by an unmoving target and drove a crossbow bolt deep into the creature’s chest at close range. Elarin followed this up with two mighty bolts of fire and the titanic golem was reeling. Hiding behind the chamber threshold I saw my chance and fired one of my wand’s force missiles into the creature’s mouth on the same trajectory as Zed’s arrow. My force missile struck true and the creature came crashing down. The creation pattern and schemas broke apart upon impacting the floor, robbing the huge golem of its sentience.

We had again survived, although on this occasion we had risked our lives needlessly. Presumably the facility had Cannith guards trained to deal with rampaging warforged as was necessary during the Last War. Certainly there were dragonmarked Cannith artificers, with access to construct-destroying spells, on the premises. And yet Lady Elaydren took no precautions! I am not so gullible as to believe that she would perform such an experiment unsupported. Clearly House Cannith politics are somehow involved. Perhaps this was a secret operation and she dared not make a formal request for security. Or Lady Elaydren was making a grab for glory by seeking all the credit for re-animating the huge living weapon. We will probably never learn the whole truth. However, we can learn a valuable lesson; we may work for Lady Elaydren but we must never ever trust her!

On a more positive note we were able to exchange our plethora of unnecessary magic items with the Fairhaven Canniths for more universally utilitarian items. We managed to scrape together sufficient funds to purchase an enchanted adamantine great sword for Zed, a magic byshek mace for Vaegar, and a mithril chain shirt with magical enhancement for Elarin (as promised). For myself I chose a wand that will allow me to protect my comrades from a safe distance. I plan to assiduously avoid hand-to-hand combat in the future. Sadly, we were compelled to sell a powerful ring that allows one to float to the ground as per the airship life rings. That and now we are nearly destitute. Time to find seek honest work as a scribe, I suppose.

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Blogger DM1979 said...

Dinnivan d’Sivis Tomebinder
Rock Gnome 5th character level, 3rd level Archivist, 2nd level Wizard (1st Gnome Illus. Racial Sub. level)
Lawful (85) Good (89)

Stats
S 6 (-2)
D 10 (0)
C 16 (+3)
I 19 (+4)
W 17 (+3)
Ch 11 (0)

AC 11 (15 to giants) hp 39 Speed 20’ Action Points 6 Experience Points 11,943

Melee attack: dagger -1 (-2 str, -2 flaw, +1 size, +2 wiz,&arch,) damage 1d3-2 19-20/x2
0 vs. kobolds and goblinoids

Saves
Fort +6/+8 vs. illusion (+3 con, +3 Archivist)
Reflex +1/+3 vs. illusion (+1 Archivist)
Will +9/+11 vs. illusion (+3 wisdom, +3 Archivist, +3 Wizard)

Skills (48 points Archivist 12 wizard)
Listen +5 (+3 wisdom +2 gnome 0 ranks)
Craft: Alchemy +8 (+1 rank +4 int +2 gnome +1 specialized)
Profession: Scribe +5 (+3 wisdom +1 rank +1 specialized)
Healing +7 (+3 wisdom +4 ranks)
Decipher script +9 (+1 rank +4 int +2 archivist +2 Sivis Dragonmark)
Speak Language: Goblin (2 skill points but 1 rank)
Hide +8 (+4 small +4 ranks)
Speak Language: Orc (2 skill points but 1 rank)
Knowledge Nature +9 (+5 ranks +4 int)

Knowledge Arcane +12 (+4 int +8 ranks) Magical Beasts
Knowledge Dungeoneering +12 (+4 int +8 ranks) Aberrations
Knowledge Religion +14 (+4 int +8 ranks +2 archivist) Undead
Knowledge Planes +12 (+4 int +8 ranks) Outsiders and elementals
Concentration +3 (+3 con +0 ranks)
Spell craft +14 (+4 Int +8 ranks +2 synergy w/ know. arcane)

Feats
Free- Scribe Scroll
Flaw- Augment Healing (+2 per spell level)
Flaw- Sivis Dragon Mark (comprehend languages 1/day +2 decipher script)
1st Trivial Knowledge (2 dice rolls knowledge checks)
3rd Spell Focus: illusion

Flaw
Non-combatant (-2 melee)
Shaky (-2 ranged)

Traits
Specialized (+1 alchemy -2 all other crafts)
Specialized (+1 Scribe -2 all other professions)

Languages
Gnome
Common
Burrowing Mammal
Dwarven
Elven
Draconic
Giantish
Orcish
Goblin

Racial Abilities
Low light vision
Innate Spells (at wizard level due to 1st level gnome illusionist racial substitution level):
1/day 1st level Speak with (burrowing) Animals, Ghost Sound, Dancing Lights, Prestidigitation

Class Features:
Archivist:
Dark Knowledge (4/day, move action, 60’, 1 minute, know roll 15=+1 attack, 25=+2 attack, 35=+3 attack)
Illusionist:
Shadow Shaper (hide is class skill but lose bonus feats)
Immediate Magic: Brief Figment 4/day (immediate action, 1 mirror image, 1 round, but lose familiar)
1st level Gnome Illusionist Racial Substitution level: Gnome Illusion Spells:
gnome gains wizard level as level of racial spell-like abilities and -1 spell level on the following spells 0/1st Silent Image, Ventriloquism; 1st/2nd Leomand’s Trap, Minor Image; 2nd/3rd Illusionary Script, Major Image; 3rd/4th Illusionary Wall; 4th/5th Persistent Image; 5th/6th Programmed Image
But has penalty or -1 caster level on Transmutation spells

Archivist Prayer Book
0 All Clerical
1st Cure Light Wounds, Protection From Evil, Summon Monster I, Sanctuary, Hide From Undead, Resurgence, Command, Summon Nature’s Ally I, Entangle, Night Shield, Obscuring Mist
2nd Lesser Restoration, Silence
Archivist Spells Prepared 4/4/3 (save 14+ spell level or 16+ spell level Illusion)
0 level Detect Poison, Create Water, Cure Minor Wounds x2
1st Obscuring Mist, Cure Light Wounds x2 (1d8+5), Summon Nature’s Ally I
2nd Silence x3

Illusionist Spell Book (restricted: conjuration and necromancy, Transmutation caster at level -1)
0 all except conjuration & necromancy plus Silent Image & Ventriloquism
1st Minor Image, Color Spray (p210), Charm Person, Magic Missile, Net of Shadows, Ebon Eyes (trans), Repair Light Damage (trans), Disguise Self, Shield, Reduce Person, Identify, Sleep

Wizard (Illusionist) Spells Prepared (4/4 save 14+ spell level or 16+ spell level Illusion)
0 level Silent Image, Ventriloquism, Repair Minor Damage x2
1st Ebon Eyes (cast at level 1)x3, Color Spray (Illus)

Encumbrance
Light <=15, Medium <=30, Heavy <=45
Equipment (current 12 lbs)
Scholar’s outfit (worn) 0 lbs
Everburning shuttered lantern 2 lbs (carried)
Satchel 1.5
Map of Sharn 0 lbs
Traveling Papers 0 lbs
Potion of Mage Armor 0 lbs
3 Scrolls of Net of Shadows 0 lbs
Wand of Magic Missiles 0 lbs (charges unknown, 23 used)
Wand of Cure Light Wounds 0 lbs (36 charges)
Wand of Repair Light Damage 0 lbs (38 charges)
Wand of Shield Other 0 lbs (50 charges)
Letter of Introduction from Morgrave University 0 lbs
Ornate Scroll of Resist Energy 0 lbs 2nd arcane (learn on board ship)
Eberron Dragonshard (20 spell levels) 0 lbs
Belt Pouch 1 lbs
1 gold pieces
8 silver pieces
10 copper pieces
Dagger 0.5 lbs
Spell Component Pouch 2 lbs.
Flame Touched Red Iron Holy Symbol 0 lbs

Heward’s Handy Haversack: Carried for Vaegar 5 lbs total
Main Pack: Max 80 lbs - size 8 cubic feet (used 79.5 lbs)
10 Sling Bullets (Zed) 5 lbs
70 arrows (Elarin) 7 lbs
65 bolts (Vaegar) 6.5 lbs
3 bedrolls 15 lbs
50 foot of silk rope 5 lbs
24 Days Rations 24 lbs
3 water skins 12 lbs

Right Pouch: Max 20 lbs – size 2 cubic feet (used 20 lbs)
Extra clothes/boots for Elaren 5 lbs
Extra clothes/boots for Vaegar 5 lbs
Dinnivan 2 Spell Books 6 lbs
Spell book 3 lbs (100 spell levels total, 0=1, used=34)
Prayer book 3 lbs (100 spell levels total, 0=1, used=26)
Broken Dagger 1 lbs
Dinnivan’s Journal 3 lbs

Left Pouch: Max 20 lbs – size 2 cubic feet (used 14.5 lbs)
6 Potions: 1.8 lbs
3 Holy waters
8 cure Mod 2d8+5
1 anti-toxin
1 fire acidic
1 red potion
1 grayish silver potion
2 fire resistance
1 silver sheen
Ever Bright Lantern 3 lbs
Healer Kit 1 lbs
3 sacks 1.5 lbs
6 days of Iron Rations (Vaegar) 4 lbs
Letter of Credit to house Lyrander 0 lbs
Hobgoblin spell book 3 lbs 1st-Level Spells Magic missile, shocking grasp, alarm, grease, mage armor, shield, sleep 2nd-Level Spells Ghoul Touch, Blindness/deafness, Web, Bull's Strength, Mirror Image 3rd-Level Fireball, Haste


Brief Personal History: Graduate of the Library of Korranberg’s College of Tabernacles (religion and philosophy). Scion of the Dragonmark House of Sivis. Worships the Sovereign Host with special focus on Aureon (LN god of law, knowledge, lore, and magic) and his wife Boldrei (LG godess of community, hearth, villages, homes, marriages, and government appointments)

Description:
Hair color- dark gray, Skin Color- light brown, thin arms and legs, small potbelly, Height 3’4’, Weight 46 lbs, Age 106

Future Feats
Sudden Widen>Sudden Maximize
Sudden Widen>Energy Substitution: electricity>Born of the 3 Thunders
Practiced Spellcaster: wizard
Craft Wand
Magic of the Land
Craft Wonderous Items
Improved Spell Focus: illlusion
Draconic Archivist (dragons and constructs)
Archivist of Nature (giants and fey)
Leadership (for female gnome Adept)
Arcane Defense: illusion
Feat Plans
6th Leadership (female gnome adept)
9th level Craft Wand
12th Improved Spell Focus: illusion*
15th Elven Spell Knowledge
18th Draconic Archivist
21st Magic of the Land

Skill Plans
Bluff 4 ranks (level 17)
Use Magic Device 5 ranks (+2 synergy w/ spell craft to decipher spell scrolls)
Decipher Script 5 ranks (+2 synergy w/ use magic device involving scrolls)
Spell craft * ranks (+2 synergy w/ use magic device check when one rank in it)

Spells for illusionist (restricted: conjuration and necromancy)
1st True Strike, Sleep, Feather Fall, Scorching Ray
Adept Spells for Archivist:
1st Burning Hands, Obscuring Mist, Sleep
2nd Bull’s Strength, Cat’s Grace, Bear’s Endurance, Cure Moderate Wounds, Darkness, Resist Energy, Scorching Ray, See Invisibility, Web

S. O. P.
1. When leaving dungeon Vaegar scouts exit to check for ambush.
2. If DM rolls attack roll and damage at same time Din will use immediate figment for every attack unless otherwise noted.
3. Din is always hiding in the shadows and moving silently unless the movement speed of the party prevents it.

The description of the Knowledge skill indicates that in general, the baseline DC of checks to identify monsters and remember one bit of useful information about their special powers or vulnerabilities is equal to 10 + the monster's HD. Every 5 points by which the check result exceeds the DC yields another useful piece of information (PH 78).
As a general rule of thumb, a DC 15 check or higher will reveal all of the base creature's type and subtype traits as defined in the glossary. This often includes information about energy resistance or various immunities. For instance, a DC 15 Knowledge (arcana) check reveals that dragons have high hit points (12-sided HD), all good saves, and have darkvision out to 60 feet and low-light vision. They eat, sleep, and breathe.
Information specific to the creature, such as its type of damage resistance, spell-like abilities, or immunities come with the high DC check results.

6:07 PM  

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