Bryanna d'Sivis' stat block
Bryanna d'Sivis, Female Gnome, Rock Adp5: CR 4; Small Humanoid (Gnome);
HD 5d6+15(Adept) ; hp 35; Init +0;
Spd 20; AC:11 (Flatfooted:11 Touch:11);
Atk +1 base melee, +3 base ranged;
SA: Spell-like Abilities Speak with Animals 3 1 Dancing Lights 1 1 Ghost Sound 1 1 Prestidigitation 1 1 ;
SQ: Low-light Vision (Ex), +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Kobolds and Goblinoids; RF: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute), Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation;
AL LG; SV Fort +4, Ref +1, Will +7;
STR 6, DEX 10, CON 16, INT 12, WIS 16, CHA 13.
Skills: Concentration +8, Craft (Alchemy) +1, Decipher Script +1.5, Diplomacy +2, Gather Information +2, Heal +7, Hide +4, Knowledge (Nature) +9, Listen +5, Spellcraft +6, Use Magic Device +1.5.
Feats: Augment Healing, Improved Familiar, Magic of the Land, Scribe Scroll, Simple Weapon Proficiency.
Spells Known (Adp 3/3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Ghost Sound, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Touch of Fatigue; 1st -- Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Endure Elements, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Sleep; 2nd -- Aid, Animal Trance, Bear`s Endurance, Bull`s Strength, Cat`s Grace, Cure Moderate Wounds, Darkness, Delay Poison, Invisibility, Mirror Image, Resist Energy, Scorching Ray, See Invisibility, Web.Spells Prepared (Adp 3/3/2): 0 - Cure Minor Wounds x3; 1st - Cure Light Wounds x2, Obscuring Mist; 2nd - Mirror Image, Scorching Ray.
Elemental, Earth, Small, Male Elemental, Earth, Small : CR 1; Small Elemental (Earth,Extraplanar); HD 5d8 ( Elemental) ; hp 17; Init -1; Spd 20; AC 18; Atk + 6 base melee, + 2 base ranged; +6 ( 1d6+4, Slam ); SA: Earth Mastery (Ex) , Push (Ex) ; SQ: Racial Traits: Elemental, Darkvision (Ex): 60 ft., Immunity: Critical hits (Ex), Immunity: Flanking (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Stun (Ex), Earth Glide (Ex), No Dual Nature (Ex), Immunity: Reincarnate (Ex), Immunity: Raise Dead (Ex), Immunity: Resurrection (Ex); AL N; SV Fort + 4, Ref + 0, Will + 4; STR 17, DEX 8, CON 13, INT 6, WIS 11, CHA 11.Skills: Concentration +8, Craft (__________) +1, Diplomacy +2, Gather Information +2, Heal +7, Hide +4, Listen +5. Feats: Power Attack.
HD 5d6+15(Adept) ; hp 35; Init +0;
Spd 20; AC:11 (Flatfooted:11 Touch:11);
Atk +1 base melee, +3 base ranged;
SA: Spell-like Abilities Speak with Animals 3 1 Dancing Lights 1 1 Ghost Sound 1 1 Prestidigitation 1 1 ;
SQ: Low-light Vision (Ex), +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Kobolds and Goblinoids; RF: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute), Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation;
AL LG; SV Fort +4, Ref +1, Will +7;
STR 6, DEX 10, CON 16, INT 12, WIS 16, CHA 13.
Skills: Concentration +8, Craft (Alchemy) +1, Decipher Script +1.5, Diplomacy +2, Gather Information +2, Heal +7, Hide +4, Knowledge (Nature) +9, Listen +5, Spellcraft +6, Use Magic Device +1.5.
Feats: Augment Healing, Improved Familiar, Magic of the Land, Scribe Scroll, Simple Weapon Proficiency.
Spells Known (Adp 3/3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Ghost Sound, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Touch of Fatigue; 1st -- Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Endure Elements, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Sleep; 2nd -- Aid, Animal Trance, Bear`s Endurance, Bull`s Strength, Cat`s Grace, Cure Moderate Wounds, Darkness, Delay Poison, Invisibility, Mirror Image, Resist Energy, Scorching Ray, See Invisibility, Web.Spells Prepared (Adp 3/3/2): 0 - Cure Minor Wounds x3; 1st - Cure Light Wounds x2, Obscuring Mist; 2nd - Mirror Image, Scorching Ray.
Elemental, Earth, Small, Male Elemental, Earth, Small : CR 1; Small Elemental (Earth,Extraplanar); HD 5d8 ( Elemental) ; hp 17; Init -1; Spd 20; AC 18; Atk + 6 base melee, + 2 base ranged; +6 ( 1d6+4, Slam ); SA: Earth Mastery (Ex) , Push (Ex) ; SQ: Racial Traits: Elemental, Darkvision (Ex): 60 ft., Immunity: Critical hits (Ex), Immunity: Flanking (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Stun (Ex), Earth Glide (Ex), No Dual Nature (Ex), Immunity: Reincarnate (Ex), Immunity: Raise Dead (Ex), Immunity: Resurrection (Ex); AL N; SV Fort + 4, Ref + 0, Will + 4; STR 17, DEX 8, CON 13, INT 6, WIS 11, CHA 11.Skills: Concentration +8, Craft (__________) +1, Diplomacy +2, Gather Information +2, Heal +7, Hide +4, Listen +5. Feats: Power Attack.
0 Comments:
Post a Comment
<< Home